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Our daily Blog

This page spotlights the most interesting posts collected from our forum every day.

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StagNight: The Boyscout Slayer - a funny violent action game

Screenshot - 9_13_2006 , 4_23_56 PM_thumb.png
"Warning: This game contains senseless graphic violence against boy scouts and may be offensive to those with good taste"

http://www.arcadewas...Boyscout-Slayer.html


Data Recovery Software Suggestions?

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Recently I was in need of a good file recovery program and after doing a general google search, found a couple choice programs. I would welcome input from fellow Cody members (is that proper?), on what they have used and liked or disliked.

See what data recovery software others recommended and tell us what you use..


Newsreader Programs for Text and Binaries

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What's the best newsreader for text and binaries?  The question has some up several times on DonationCoder..

I've used Forte Agent for years, just because it was the standard years ago.  But now I know there are some viable alternatives....

Read what newsreaders our members recommend and share your views..


Chatbots... the nuts and bolts.

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I inadvertently stepped into a world I never knew existed. Much has been said about AI in research white papers and college theses, but where does it all shake out? Well, it appears that chatbots are the primary outlet for all this..

This post was in reply to this transcribed chat with God.

Read in to see the large list of chatbot links..


Great Tips for Recording a Good Podcast

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Great long thread on another forum containing lots of tips on creating a good podcast:

http://www.podcastpi...x.php?showtopic=8104


Thesis on Balance (Flow) In Game Design

mycaps Screenshot - 001 , 11_26_PM , Sep 12 2006_thumb.png
The remainder of this thesis is organized into four chapters.

In Foundation – We will further explore Mihaly Csikszentmihalyi’s Flow theory, introduce the concept of DDA (Dynamic Difficulty Adjustment), and check out existing research and methodologies about DDA

In Design Flow in Games – We are going to discuss the in-depth methodology about implementing Flow and player-oriented DDA inside video game.

In Implement Flow in Games – Two games created specifically for testing player-oriented DDA and their test results are presented.

In Conclusion – We would summarize the methodology, review the next research step, and look at possible application beyond video games.

http://jenovachen.co...mes/introduction.htm


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