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Thesis on Balance (Flow) In Game Design

mycaps Screenshot - 001 , 11_26_PM , Sep 12 2006_thumb.png
The remainder of this thesis is organized into four chapters.

In Foundation – We will further explore Mihaly Csikszentmihalyi’s Flow theory, introduce the concept of DDA (Dynamic Difficulty Adjustment), and check out existing research and methodologies about DDA

In Design Flow in Games – We are going to discuss the in-depth methodology about implementing Flow and player-oriented DDA inside video game.

In Implement Flow in Games – Two games created specifically for testing player-oriented DDA and their test results are presented.

In Conclusion – We would summarize the methodology, review the next research step, and look at possible application beyond video games.

http://jenovachen.co...mes/introduction.htm



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