thefreesoundprojectJust came across this very nicely catalogued free (creative commons) sound library website, thefreesoundproject: The Freesound Project aims to create a huge collaborative database of audio snippets, samples, recordings, bleeps, ... released under the Creative Commons Sampling Plus License. The Freesound Project provides new and interesting ways of accessing these samples, allowing users to http://freesound.iua.upf.edu |
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Jeff Atwood's Coding Horror Does It Again - The Importance of SimplicityLast month's site of the month has a great blog entry today about the importance of simplicity: http://www.codinghor...archives/000529.html |
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How to Price a Project - really nice article on doing contracting workReally nice article on how to come up with a price for a contracting project. Today we are going to break an unwritten rule for agencies, we are going to reveal an important page from our playbook on how we price a project. What is somewhat ironic is that we think it's a pretty bad rule, that one of the last things we think anyone should hide from a potential client is how your pricing works. http://www.blueflavo...ricing_a_project.php |
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Indie Game Devs: Forget It - articleIndie Game Devs: ‘Forget It’ |
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The Standalone Programmer: Tips from the trenches - nice article for indie coderFrom codeproject.com one of the best sites for (windows) programmers. The Standalone Programmer: Tips from the trenches http://www.codeproje...daloneprogrammer.asp |
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Bruce Eckel releases some mp3 interviews with luminaries in codingWow this is a pretty serious list of people that bruce eckel (author of thinking in c) just made available for downloading. http://www.mindviewi...interviews/Index.php |
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Web-based logo design companiesIf you're site isn't lucky enough to have talented people willing to contribute their time to make the perfect logo, you might consider hiring a company to design a distinctive logo for you. I thought it might be useful to have a thread where people can post about different logo creating companies.
Continue reading the rest of the entry and discuss.. discovered on Continue reading about additional logo design companies..
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Creating Passionate Users: Don't give in to feature demands!The more successful the product or service is, the stronger the pressure to give in to user requests. The more users you have, the more diverse the requests. One user's must-have-or-else feature is another user's deal-killer. And the more popular your product or service is, the more those requests start turning into demands and ultimatums, and finally very harsh criticisms. Read the Essay: Creating Passionate Users: Don't give in to feature demands! |
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When to fix bugs and when to leave well enough alone"Creating quality software products means knowing when to fix bugs and when to leave well enough alone." Why software developers sometimes ship software with bugs. This is a very interesting and insightful article by the developer Eric Sink: "The world's six billion people can be divided into two groups: group one, who know why every good software company ships products with known bugs; and group two, who don't. Those in group 1 tend to forget what life was like before our youthful optimism was spoiled by reality. Sometimes we encounter a person in group two, a new hire on the team or a customer, who is shocked that any software company would ship a product before every last bug is fixed. "Every time Microsoft releases a version of Windows, stories are written about how the open bug count is a five-digit number. People in group two find that interesting. But if you are a software developer, you need to get into group one, where I am. Why would an independent software vendor - like SourceGear - release a product with known bugs? There are several reasons...." Condensed version: http://technology.guardian.co.uk/weekly/story/0,,1781895,00.html Full version: http://software.ericsink.com/articles/Four_Questions.html |
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Essay: 40 ways to be a better (game) designerthe always good raph koster game design blog. he also mentions http://www.computera...me_a_better_designer I’m always looking for ways to become a better game designer. I frequently think I am no good at it, after all. (Just ask in random forums such as Blue’s News or the Fires of Heaven guild forums). So it’s with interest that I read articles like 50 ways to become a better designer. http://www.raphkoste...e-designer/#more-552 |
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Programmer Meet Designer WebsiteProgrammer Meet Designer Website - looks interesting and related to the kind of stuff on DC This site was created to unite programmers and designers because rarely is a person good at both programming and designing. PMD helps programmers and designers partner up to make websites and web applications that look and work great. It also lets entrepreneurs and writers find people to work with. http://programmermeetdesigner.com/ |
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What Every Computer Scientist Should Know About Floating-Point ArithmeticI recently went through some stress when I made the mistake of using floating point numbers to represent DonationCredits on this website. Here is a LONG article (originally from 1991) on floating point representations, very cool though it's a LOT to take in.. http://docs.sun.com/...68/ncg_goldberg.html Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. Almost every language has a floating-point datatype; computers from PCs to supercomputers have floating-point accelerators; most compilers will be called upon to compile floating-point algorithms from time to time; and virtually every operating system must respond to floating-point exceptions such as overflow. This paper presents a tutorial on those aspects of floating-point that have a direct impact on designers of computer systems. |
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Inform 7 - Natural Language Interactive Fiction Game EngineThis sounds pretty damn remarkable. Free as well. Love to see someone use this to make a game Three years in the making, Inform 7 is a radical reinvention of the way interactive fiction is designed, guided both by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF. http://www.inform-fi...g/I7/Inform%207.html discovered on waxy.org
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Joel Spolsky's Recent Essays "Opposing" SimplicityThese days we here a lot about keeping things simple in software, in terms of user interfaces (I tend to think of Apple as one of the proponents of this basic approach to design). Joel Spolsky is one of the best writers about software and his two latest long essays have discussed why this approach isn't always a good idea. He argues for elegance but against simplicity. Well worth reading: On Simplicty - Read here.. On Elegance - Read here.. |
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Firebug: Web development tools that integrate with FirefoxHere are some cool web development tools that integrate with Firefox. If you develop websites you might what to check them out. Firebug integrates with Firefox to put a wealth of development tools at your fingertips while you browse. You can edit, debug, and monitor CSS, HTML, and JavaScript live in any web page... http://www.getfirebug.com/ |
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Storytronics: Interactive Story Telling SoftwareDo you love stories? Do they excite you, fascinate you, exhilarate you? Have you ever wanted to try to jump right into a story and speak to the people in it? Have you thought about playing the protagonist, letting your feelings and imagination steer the story in new, creative directions? http://www.storytron.com |
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Do the Simplest Thing That Could Possibly WorkThis follows in the spirit of Design One to Throw Away advocates. From the Wiki page: So when I asked [KentBeck], "What's the simplest thing that could possibly work," I wasn't even sure. I wasn't asking, "What do you know would work?" I was asking, "What's possible? What is the simplest thing we could say in code, so that we'll be talking about something that's on the screen, instead of something that's ill-formed in our mind." I was saying, "Once we get something on the screen, we can look at it. If it needs to be more, we can make it more. Wikie Page: http://c2.com/xp/DoT...uldPossiblyWork.html Original Article: http://www.artima.com/intv/simplest.html
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Discussion of Game Engines w/ScreenshotsDeozaan asks:
Hi everyone. I would like to make a list of game engines as a general resource, but also to start doing (mini) reviews on them. So if you've ever used a game engine, I'd like to know what it is, where to find more information about it, and what your thoughts were about your experience with it. It should also be useful to know how advanced you are as a programmer with the language the engine required you to use. |
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Nice blog on rapid game prototypingInterested in creating a game in a week? I mean who wouldn’t be. Everybody’s got great ideas for a game. Unfortunately you can’t design fun on paper. So the best way to see if a game is fun to play, is to create the damn game (or at least a playable prototype). http://www.kloonigames.com/blog/ |
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Interested in developing an open-source projectHere's a book about that describes practical information about doing just that.
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cambrainhouse.com - crowd-sourced softwareCalgary-based Cambrian House, which launched officially on June 28th, is generating a lot of buzz around its “crowd-sourced software” strategy. The company allows members to submit ideas that could succeed on the Internet, then vote for their favorites. You can also submit code to Cambrian House, much like an open-source project. What’s more, users are awarded Royalty Points for their contributions: if a product is launched commercially and starts making money, you’ll earn a cut. http://www.cambrianhouse.com/
discovered on mashable.com
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