
Mini-reviews on the forum
This page collects various reviews that have been posted by users on our forum. They represent the views of the poster and not necessarily the views of the site administrators. To browse a more complete and up-to-date collection of mini-reviews, check out the mini-review section of our forum here.
Editorial Integrity
DonationCoder does not accept paid promotions. We have a strict policy of not accepting gifts of any kind in exchange for placing content in our blogs or newsletters, or on our forum. The content and recommendations you see on our site reflect our genuine personal interests and nothing more.
Quickly create canned responses with The Form Letter MachineDonationCoder's Form Letter Machine is a handy application for anyone who needs to mail out canned responses frequently. Setting up a response is simple, just create a heading and add radio fields and checkboxes. Subgroups can also be created which allows for very complex combinations.
Mini-reviews on the forum
This page collects various reviews that have been posted by users on our forum. To browse a more complete and up-to-date collection of mini-reviews, check out the mini-review section of our forum here.
You are viewing a specific blog item. Click here to return to the main blog page.
Harvest: Massive Encounter - A unique, moddable, indie Tower Defense game.Somebody gifted me a copy of Harvest: Massive Encounter back in July and I was so busy I forgot all about it. I just found it in my Steam Library a couple days ago and after looking into the details and remembering it was a Tower Defense game I decided to try it out for the first time.
Made by Oxeye Game Studio (with a programmer who also works with Mojang on Minecraft), Harvest: Massive Encounter is different from other TD games I've played... Here's how the game is different from other TD games I've played before: First of all, aliens don't travel along a pre-defined path; they attack from all sides and can destroy any building. This changes the strategy compared to typical TDs where the only strategy is only building placement (to block off paths or create bottlenecks) or when/what to upgrade next. In fact, the more I think about it, I suppose that Harvest is more similar to a simplified RTS. You don't get money just from killing aliens. You need to build harvesters to grab the minerals sitting around on the surface of the planet. Also, there's another resource besides money you have to worry about: Power. Every building you build requires not only money to buy, but power to build and in most cases power needs to be regularly replenished (e.g. your harvester will power down after mining a few times and needs a recharge before it can harvest anymore). |
||