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Newsletter for August 21st, 2011 - "What's New With You?!"

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1. Newsletter Editorial - A New Editor?

Good day fellow DonationCoder members (or Docodians as I like to say) , I hope this epistle finds you well.  Mouser has tasked me with preparing the newsletter this month, so here I am sitting at my desk on a Saturday night, composing this circular so you can enjoy the very latest, and most informative subject-matter from the DonationCoder forum.

If this is the first of our newsletters that you've received let me explain a bit how we create the newsletter.  Each month we go through our forum and try to select noteworthy topics and discussions and compile them into newsletter form.  If you have any suggestions for ways the newsletter might be improved in the future, please let me know.

Click here to read the full newsletter now..


Free CryEngine 3 SDK Released!

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CryENGINE Free Use

Anyone can now download a full version of the best All-In-One Game Development Engine, for free and use it without charge for non-commercial game development. You can try out the fastest toolset for creating game worlds and use the power of CryENGINE 3 in your own games


CryENGINE Free Use
You can use CryENGINE 3 for free in educational facilities, even if you are charging tuition. We have always offered our engine for free to educators, but now individual students can also freely download the engine and use it to learn about real-time 3D development.

CryENGINE 3 is also free for non-commercial use; if you are distributing your game or application for free (and not charging for your work in producing it, whether directly or indirectly), no additional license is required.

CryENGINE 3 Independent Developers Platform
We want you to make games with CryENGINE 3 that people will want to play. We hope that your work will lead to a product you can commercialise. If this is the case, before you can sell your work or your game, you must seek a development license for CryENGINE 3.

CryENGINE 3 for Independent Studios, Free To Play Games or Downloadable Games
Crytek has attractive options for smaller games built with CryENGINE 3, with shorter development timescales. If you want to move your game onto platforms other than PC, or you need access to CryENGINE 3 source code, please contact Crytek to find out more about our licensing for Independent Studios.

Source


You know what this means right?

This means small developers like you and me now have a supremely powerfull tool at our fingertips.

I would LOVE to see what some people here at DC can come up with!


Sites we like: GeekMom

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GeekMom is a blog about gadgets, nerdy activities, and similar things, written by mothers with a distinctly geeky perspective.

The content is regularly updated every day and there's really something for everyone there, whether you have kids or not.

http://www.geekmom.com


A new web project: YUMPS

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I wanted to make a brief post about a new web project i've been working on for the last month or so.

It's tentatively titled "YUMPS" (for Yii User Management and Project System) though that is likely to change eventually.

Motivation

Many website/webservice projects share a set of foundational needs:
  • Users can sign up and create accounts
  • Moderators have accounts that let them analyze site activity and track down and manage spam and spammers
  • An access control / permission system that lets administrator give certain users certain permissions on the site
  • The ability to send users messages on the site, and let users message each other

In addition one often needs:
  • Content creation/editing with attached file uploads and comments
  • Hierarchical Groups and Projects with user management within groups
  • Tagging and rating features.
  • Email notifications and approval queues.


Programmer Strategy

When faced with the need to create a new site/service that requires such functionality, a programmer has three main choices:
  • Use a medium/low-level framework (cakephp, codeigniter, yii, django, ruby on rails, etc.) or no framework, and custom implement these foundational features
  • Use a medium/low-level framework and combine several extensions/modules/plugins to handle user accounts and other features
  • Use an existing open source programmer-friendly content management system, and modify this code base for programmer-specific needs.

However, none of these choices are ideal.
  • While the basic functionality seems manageable, a huge amount of sometimes delicate code is required to implement these foundational features; rewriting this code for each new website project is unreasonable.
  • Trying to reliably combine and maintain a collection of extensions/plugins to perform these foundational features is extremely difficult to integrate and maintain. These funcitons involve a substantial amount of overlap and database table interaction in an ideal case, and existing solutions that employ modular standalone extensions for these various different features, are too fragile.
  • Content management systems are designed first and foremost for content creators, not for programmers. Even the most programmer-friendly CMS systems (for example Drupal) can be incredibly frustrating from the standpoint of creating a custom web service project that doesn't fit precisely into a Content Management approach.
  • What is needed is an integrated core foundational codebase that performs all of these key features, and that programmers can use to build new websites.


Overview:
  • YUMPS is intended to provide a foundation for a wide variety of web service and community websites that require user/group/project management features. It is built on top of the yii php framework.
  • Built for programmers not administrators, so the emphasis is on configuration-file and programmatic configuration -- rather than a friendly GUI for configuation of options.
  • Provides a complete and robust infrastructure for managing a large numbers of user accounts with arbitrary profile data.
  • Provides support functions for the user community, including a user-to-user messaging/mailbox system.
  • Provides a flexible group and project management system, which can be used to let users create and manage their own groups; supports hierarchies of groups and projects.
  • Emphasis on performance and security; easy to keep updated and diagnose issues.
  • Not a content management system (CMS); but rather a substantial foundation of code upon which to build custom community websites.
  • Powerful access control / permission system.


Background:

I have spent significant time trying to use Drupal as a foundation code base for the goals i've laid out here.  You can read my rants about Drupal here.  In brief -- while Drupal is an incredibly impressive product, with some fantastic features for coders, I have found it to be unsuitable as a foundation for custom non-cms sites.  I am much more interested in a mid-level framework that allows programmers to build custom user-based web sites/services (rather than a CMS system designed for non-programmers).  A huge amount of work has gone into making Drupal (and other such tools) incredibly flexible to configure from an administrative back-end side, wheras I am much less interested in that than in making a system that a programmer can customize and maintain.



My intention is to open source the project -- though I am very much hoping to find some way to fund continued development of it.  If you know someone who might be willing to help fund continued development please contact me!



I hope I will find some of you who might be willing to help code on it once the basic system is public.


Amazing algorithms to enhance or transform images

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Interesting page showing examples of some very cool image manipulation algorithms.

http://www.scriptol....aphic-algorithms.php


4t Tray Minimizer updated

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DC member Curt wrote about an interesting software update, 4t Tray Minimizer:

http://www.4t-niagara.com/tray.html

What's new in 4t Tray Minimizer 5.52 Free/$20 Pro?
ADDED:
    Ability to customize the action when clicking on the standard window buttons. To customize the action for all application, see the Additional actions for the standard window buttons section in the Titlebar page of the Options dialog.
    To customize the action for favorite application, see the Additional actions for the standard window buttons section in the Titlebar page of the Favorite's option dialog.
    Ability to hide task bar button for a favorite applications, see the Hide task bar button option in the Hiding page of the Favorite's options dialog.
    Ability to free used phycical memory of the hidden application. See the Free physical memory option in the Hiding page.
    When a favorite is being hidden, hide all windows of the same process option in Hiding page of the Favorite's option dialog.
    Ability to minimize window to tray automatically when it is displayed for first time.
-4t


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