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Absolute easiest spending decision I've ever made!
Your extremely quick reply and generously open licensing policy made the contribution an absolute no-brainer. If Publisher's Clearing House ever drops off that big check, I'll make a hundred donations! I have received the license key and the instructions were crystal clear. Please keep up the great work.
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The Escapist - Boutique Massively Multiplayer Online Games

Screenshot - 12_25_2006 , 11_06_55 AM_thumb.png
Here is a nice long article about lesser known "Boutique" Massively Multiplayer Online Games (MMOGs)

Imagine, for discussion's sake, that you don't have $50 million, so you can't build and market a full-scale World of Warcraft massively multiplayer online game (MMOG) clone. Suppose, too, you don't have rock superstar Bono on speed-dial, and unlike BioWare/Pandemic Studios, you can't finance your new MMOG through his $300 million Elevation Partners holding company. To get still more outlandish, let's say you cannot easily lay your hands on a paltry $3 million - no, really, work with me here - so you couldn't even produce a smaller-scale "casual MMOG" like Puzzle Pirates or Gaia Online or Dofus. Assume, hypothetically, you - just you, together with maybe two or three other indigent programmers - have six months of savings and a budget in the low four figures. How would you create and market a full-featured MMOG? ...

http://www.escapistm...zine.com/issue/75/15



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