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King of Tokyo: A Board Game Mini-Review

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My review today is for King of Tokyo:

I learned about King of Tokyo from the Cracked LCD Review of it by Michael Barnes and the review on Drake's Flame, which I recommend you go check out.

When Michael said it was a simple game with lots of theme, that was one of the best board games of 2011 -- I just had to try it. And I'm glad I did -- It's exactly what I'm looking for in a game -- a fast fun experience that is easy to learn and a pure pleasure to play.  It's a great game.



It was designed by the same guy who created Magic the Gathering (Richard Garfield).  The artwork is out of this world, cartoon monster styled -- and the components are really fun to look at and read and use.  It's got a big stack of cards that are phenomenal.

I won't go into the rules, you can read them on the Board Game Geek site or the Cracked LCD review I linked to above.  Basically each player controls a monster and they fight to stay alive and gain victory points. Gameplay is fast and furious and there is a lot of luck involved.  But always tricky choices to make and tension and surprise around every corner.  We had a huge amount of fun talking during the game and enjoying watching the process unfold.

This game really worked for me in an area where games often fail for me -- and that is with the rule-changing cards.  King of Tokyo comes with a large deck of (beautifully illustrated) cards that give players special powers and change the (simple) base ruleset.  In many games that use this idea of rule-changing cards, the rules on the cards are long and complicated and are hard to absorb and incorporate.  But King of Tokyo does it so well -- with just minor changes, and perfect themeing -- it just works.

Final rating: 10 out of 10 if you are interested in a quick fun game with people who are learning for the first time.

Click here to read more Micro Reviews of Board Games From a Non-Competetive Perspective



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