Have a suggestion?

Click here to suggest a blog item.

Newsletters Archive

Catch up with DonationCoder by browsing our past newsletters, which collect the most interesting discussions on our site: here.

Editorial Integrity

DonationCoder does not accept paid promotions. We have a strict policy of not accepting gifts of any kind in exchange for placing content in our blogs or newsletters, or on our forum. The content and recommendations you see on our site reflect our genuine personal interests and nothing more.


Latest News

July 2, 2024
Server Migrations Coming

  • Donationcoder server migration is slowly proceeding, expect some hiccups as we get all our ducks in a row..

July 19, 2022
Software Update

Jan 3, 2022
Event Results

May 13, 2020
Software Updates

Mar 24, 2020
Mini Newsletter

Dec 30, 2019
Software Updates

Jan 22, 2020
Software Updates

Jan 12, 2020
Newsletter

Jan 3, 2020
Event Results

Jan 2, 2020
Software Updates

Dec 30, 2019
Software Updates

April 27, 2019
Software Updates

Feb 26, 2019
Software Updates

Feb 23, 2019
Software Updates

Feb 14, 2019
Software Updates

Jan 6, 2019
Event Results

Dec 2, 2018
Software Updates

Nov 13, 2018
Software Releases

July 30, 2018
Software Updates

June 24, 2018
Software Updates

June 6, 2018
Software Updates

Apr 2, 2018
Fundraiser Celebration

Apr 2, 2018
Software Updates

Feb 24, 2018
Software Updates

Jan 14, 2018
Major Site News

Jan 10, 2018
Event Results

Latest Forum Posts

Our daily Blog

This page spotlights the most interesting posts collected from our forum every day.

You are viewing a specific blog item. Click here to return to the main blog page.

Ludum Dare - Game Programming Challenges

hub-header.jpg
Ludum Dare is a tri-annual challenge to program a game (essentially from scratch) in 48 hours.
Ludum Dare Competition rules are stricter than the Jam rules. This is to encourage a fairer playing field for participants. The core rules are:

  • You must work alone (solo).
  • All game code and content must be created within the 48 hours. **
  • Games must be based on the theme.
  • All libraries, middleware, content creation, and development tools are allowed.
  • Source code must be included.

Special Competition Exemptions **
  • Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.
  • Photos and recordings you make of people or things are acceptable content, just you must acquire them during the competition.
  • Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.
  • Content generators are allowed. In fact, you are encouraged to create them and share them with the community. sfxr, the extremely popular sound effect generator was originally created for Ludum Dare. It has since gone on to be used in many indie and commercial games.
  • A logo/intro screen you use on all your works is allowed (e.g. “by Super-Great Productions”).
  • By special request, post Ludum Dare 18, we will allow the use of the Wilhelm Scream, one of the oldest memes in television, movies and games. Sound files can be found on Archive.org. *NEW*
  • Porting (especially to Windows) can happen after the initial 48 hours. The longer you wait though, the less of a chance other participants will have to play your game.


There is also "The Jam" which is a more relaxed version of the Challenge.

In October, however, a friendly challenge from one member to the others in the IRC channel takes things to the next level. The goal is simple: Make a game, take it to market, and sell at least 1 copy by the end of October to succeed.


More details on the October challenge.



Share on Facebook