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Nice video from game designer analyzing camera movement on a platform game

Screenshot - 5_13_2010 , 4_54_26 PM_thumb.png
This is a nice discussion for anyone interested in the subtleties of controlling the camera view in a video game.  DC server admin Gothic (John) has actually been working on a 2d space game recently and this issue has come up in our discussions about it.

Following yesterday’s analysis of Super Mario Bros. 3, today I spent some time with the camera behavior in Super Mario World. The Free-moving behavior gains some new sub-behaviors, including locking vertical camera movement to the top of the map and locking vertical camera movement relative to Mario’s last standing position on a platform (fixed or moving) or water exit point. Smart.

http://blog.mimeover...lysis-of-super-mario



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