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THE 2006 DONATIONCODER.COM ACCESSIBILITY GAME PROGRAMMING CONTEST RESULTS

Congratulations!

First off, our sincere congratulations to all the winners! Accessibility presents a huge challenge to a game designer, and we had quite an amazing diversity of genres from the finalists, and innovation in so many different areas -- from storyline/writing to game play variety. There is a lot of room for improvement here, and the authors may have discovered that making an accessible game is harder than it sounds, especially for programmers who have never considered the issue of accessibility. But the spirit and creativity behind each of the games was wonderful and the IGDA Game Accessibility SIG will be happy to work with any of the authors who are interested in taking their games to the next level and making them even more accessible. - Michelle Hinn, Chair of the IGDA's Game Accessibility SIG.

About The Prizes

First of all we have to say a huge thank you to the sponsors of this unusual contest. There are many excellent game development websites, and we appreciate that the sponsors of this contest were willing to support the non-traditional focus of this contest and bring a little light to the issue of accessible gaming. Keeping with the spirit of this contest we asked each of the entrants to rate their preferred prizes and we tried extremely hard to find a way to get everyone who entered something they would be happy with - we hope that we've succeeded in that. We've highlighted one game as the top contest winner, and then presented the rest of the collection in no particular order.

Download and Try For Yourself!

On behalf of the authors we invite you to download and play these games. If you enjoy them, please consider making a small donation to the authors to support their continued development! Your donations make a difference.

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SpaceHopper

Screenshot - 1_22_2007 , 3_22_10 PM.png
Don't be deceived by the simple graphics in SpaceHopper - it's actually a challenging, fun, and very clever game.

The basic control scheme is similar to some of the other switch games, an autonomously rotating directional indicator is locked using the switch key.  But SpaceHopper adds another element in that you then change to a different control scheme where a power-bar regulates the strength of your "hop", and then hold the key to bounce.

It's actually a surprisingly effective way to control a character in a platformer.  Trying to coordinate your actions in a real time world of enemies is difficult but feels natural and fun.

The game was created using  GameMaker and loads level files that can be modified using a rudimentary level editor - so clearly this game has room for growth.  Very cool stuff.

Download: Here.



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