Latest Forum Posts

Friendly and Professional
I'm a long time member of www.broadbandreports.com.. a respected member of BBR posted a review of your program Find & Run Robot. I decided to check it out and found your website incredibly easy to navigate, lots of helpful people, not to mention the wonderful software you've created. I don't join a lot of websites. I stay with the few I know will be helpful and educational for me. I decided to donate what I had in my paypal account because I thought, 1 You make great software and, 2 Your forum seems really friendly and professional at the same time. I will help spread the word on BBR, where I spend most of my time. Thank you for making such an informative and useful site.
M.M.
M.M. image

THE 2006 DONATIONCODER.COM ACCESSIBILITY GAME PROGRAMMING CONTEST RESULTS

Congratulations!

First off, our sincere congratulations to all the winners! Accessibility presents a huge challenge to a game designer, and we had quite an amazing diversity of genres from the finalists, and innovation in so many different areas -- from storyline/writing to game play variety. There is a lot of room for improvement here, and the authors may have discovered that making an accessible game is harder than it sounds, especially for programmers who have never considered the issue of accessibility. But the spirit and creativity behind each of the games was wonderful and the IGDA Game Accessibility SIG will be happy to work with any of the authors who are interested in taking their games to the next level and making them even more accessible. - Michelle Hinn, Chair of the IGDA's Game Accessibility SIG.

About The Prizes

First of all we have to say a huge thank you to the sponsors of this unusual contest. There are many excellent game development websites, and we appreciate that the sponsors of this contest were willing to support the non-traditional focus of this contest and bring a little light to the issue of accessible gaming. Keeping with the spirit of this contest we asked each of the entrants to rate their preferred prizes and we tried extremely hard to find a way to get everyone who entered something they would be happy with - we hope that we've succeeded in that. We've highlighted one game as the top contest winner, and then presented the rest of the collection in no particular order.

Download and Try For Yourself!

On behalf of the authors we invite you to download and play these games. If you enjoy them, please consider making a small donation to the authors to support their continued development! Your donations make a difference.

You are viewing a specific blog item. Click here to return to the main blog page.

TAMPOKME

Screenshot - 1_22_2007 , 12_20_58 PM_thumb.png
TAMPOKME is an acronym for "The Audio Multi-Players One Key Mosquitoes Eater."

Written by Thomas Gaudy, a French PhD student working on audiogaming with the CEDRIC laboratory from the CNAM, the INSERM INOVA laboratory from the UPMC and the CECIAA Company.

Tampokme is a fantastic idea which is in pretty rough form, and can get downright chaotic when you sit down with a couple of players to try it out.  But it's overflowing with playfulness.

It can be played in both French and English, and although the English audio translation is quite good, when you combine it with the chaotic nature of the game it can be a real challenge.

Basically this game is in the "quick-reaction" genre.  Players hear various sound cues and must react quickly to each one with the proper response.

The competition and cooperation element in the game is very clever, as is the use of key press patterns.  A wondefull idea, but one which could benefit from some work making it cleaner and easier to follow.

Download: Tampokme.zip

Not only is this an audio-only game, it's also a one switch (per player) switch game!



Share on Facebook